using Server; using System; namespace Server.Items { public class CullingBlade : BoneHarvester { public override int LabelNumber { get { return 1116630; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } [Constructable] public CullingBlade() { WeaponAttributes.HitManaDrain = 30; WeaponAttributes.HitFatigue = 30; WeaponAttributes.HitLowerDefend = 40; Attributes.RegenHits = 3; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 50; } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = fire = cold = nrgy = pois = direct = 0; chaos = 100; } public CullingBlade(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }