using System; using Server.Mobiles; namespace Server.Ethics.Hero { public sealed class SummonFamiliar : Power { public SummonFamiliar() { this.m_Definition = new PowerDefinition( 5, "Summon Familiar", "Trubechs Vingir", ""); } public override void BeginInvoke(Player from) { if (from.Familiar != null && from.Familiar.Deleted) from.Familiar = null; if (from.Familiar != null) { from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You already have a holy familiar."); return; } if ((from.Mobile.Followers + 1) > from.Mobile.FollowersMax) { from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature. return; } HolyFamiliar familiar = new HolyFamiliar(); if (Mobiles.BaseCreature.Summon(familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0))) { from.Familiar = familiar; this.FinishInvoke(from); } } } }