using System; using System.Collections.Generic; namespace Server.Engines.BulkOrders { public class LargeInscriptionBOD : LargeBOD { public override BODType BODType { get { return BODType.Inscription; } } [Constructable] public LargeInscriptionBOD() { LargeBulkEntry[] entries; switch (Utility.Random(10)) { default: case 0: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeBooks); break; case 1: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCircle1); break; case 2: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCircle1and2); break; case 3: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCircle4); break; case 4: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCircle5); break; case 5: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCircle7); break; case 6: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeCircle8); break; case 7: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeNecromancy1); break; case 8: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeNecromancy2); break; case 9: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeNecromancy3); break; } int amountMax = Utility.RandomList(10, 15, 20, 20); this.Hue = 2598; this.AmountMax = amountMax; this.Entries = entries; } public LargeInscriptionBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries) { this.Hue = 2598; this.AmountMax = amountMax; this.Entries = entries; this.RequireExceptional = reqExceptional; this.Material = mat; } public LargeInscriptionBOD(Serial serial) : base(serial) { } public override int ComputeFame() { return InscriptionRewardCalculator.Instance.ComputeFame(this); } public override int ComputeGold() { return InscriptionRewardCalculator.Instance.ComputeGold(this); } public override List ComputeRewards(bool full) { List list = new List(); RewardGroup rewardGroup = InscriptionRewardCalculator.Instance.LookupRewards(InscriptionRewardCalculator.Instance.ComputePoints(this)); if (rewardGroup != null) { if (full) { for (int i = 0; i < rewardGroup.Items.Length; ++i) { Item item = rewardGroup.Items[i].Construct(); if (item != null) list.Add(item); } } else { RewardItem rewardItem = rewardGroup.AcquireItem(); if (rewardItem != null) { Item item = rewardItem.Construct(); if (item != null) list.Add(item); } } } return list; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }