using System; using System.Collections.Generic; namespace Server.Engines.BulkOrders { public class LargeAlchemyBOD : LargeBOD { public override BODType BODType { get { return BODType.Alchemy; } } [Constructable] public LargeAlchemyBOD() { LargeBulkEntry[] entries; switch ( Utility.Random(5) ) { default: case 0: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeExplosive); break; case 1: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeGreater); break; case 2: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeLesser); break; case 3: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeRegular); break; case 4: entries = LargeBulkEntry.ConvertEntries(this, LargeBulkEntry.LargeToxic); break; } int amountMax = Utility.RandomList(10, 15, 20, 20); this.Hue = 2505; this.AmountMax = amountMax; this.Entries = entries; } public LargeAlchemyBOD(int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries) { this.Hue = 2505; this.AmountMax = amountMax; this.Entries = entries; this.RequireExceptional = reqExceptional; this.Material = mat; } public LargeAlchemyBOD(Serial serial) : base(serial) { } public override int ComputeFame() { return AlchemyRewardCalculator.Instance.ComputeFame(this); } public override int ComputeGold() { return AlchemyRewardCalculator.Instance.ComputeGold(this); } public override List ComputeRewards(bool full) { List list = new List(); RewardGroup rewardGroup = AlchemyRewardCalculator.Instance.LookupRewards(AlchemyRewardCalculator.Instance.ComputePoints(this)); if (rewardGroup != null) { if (full) { for (int i = 0; i < rewardGroup.Items.Length; ++i) { Item item = rewardGroup.Items[i].Construct(); if (item != null) list.Add(item); } } else { RewardItem rewardItem = rewardGroup.AcquireItem(); if (rewardItem != null) { Item item = rewardItem.Construct(); if (item != null) list.Add(item); } } } return list; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }