using Server; using System; using Server.Items; namespace Server.Items { public class ApprenticeGargoyleShield : MetalKiteShield { public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override int BasePhysicalResistance{ get{ return 0; } } public override int BaseFireResistance{ get{ return 0; } } public override int BaseColdResistance{ get{ return 0; } } public override int BasePoisonResistance{ get{ return 0; } } public override int BaseEnergyResistance{ get{ return 0; } } public override int AosStrReq{ get{ return 15; } } public override int OldStrReq{ get{ return 15; } } public override Race RequiredRace{ get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles{ get{ return true; } } [Constructable] public ApprenticeGargoyleShield() { Name = " Hero Apprentice Gargoyle Shield"; Weight = 10; ItemID = 16938; Attributes.SpellChanneling = 1; Attributes.DefendChance = 5; Attributes.AttackChance = 5; Attributes.Luck = 15; LootType = LootType.Blessed; PhysicalBonus = 5; FireBonus = 5; ColdBonus = 5; PoisonBonus = 5; EnergyBonus = 5; } public ApprenticeGargoyleShield( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }