using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a savage's corpse" )] public class Grianthiam : BaseCreature { [Constructable] public Grianthiam() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "Grianthiam"; Body = 185; BaseSoundID = 0; SetStr( 50, 62 ); SetDex( 52, 70 ); SetInt( 16, 30 ); SetHits( 165, 185 ); SetMana( 0 ); SetDamage( 12, 15 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 35, 40 ); SetResistance( ResistanceType.Fire, 15, 20 ); SetResistance( ResistanceType.Poison, 10, 25 ); SetSkill( SkillName.MagicResist, 40.1, 45.0 ); SetSkill( SkillName.Tactics, 50.3, 65.0 ); SetSkill( SkillName.Wrestling, 70.3, 85.0 ); Fame = 1200; Karma = -1200; VirtualArmor = 20; PackItem( new SavageHead() ); PackItem( new TreasureMap( 0, Map.Trammel ) ); EtherealHorse mare = new EtherealHorse(); mare.Rider = this; } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override bool AlwaysMurderer{ get{ return true; } } public Grianthiam( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }