using System; using Server; namespace Server.Items { public class WindStaff : BlackStaff { public override int ArtifactRarity{ get{ return 1337; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public WindStaff() { Name = "staff of the four winds"; Attributes.WeaponDamage = 50; WeaponAttributes.HitLeechMana = 100; MaxRange = 5; Hue = 1150; HitSound = 21; MissSound = 20; } public virtual void OnHit( Mobile attacker, Mobile defender ) { attacker.MovingEffect( defender, 8902, 3, 3, false, false ); defender.FixedParticles( 14120, 10, 30, 5052, EffectLayer.LeftFoot ); base.OnHit( attacker, defender ); } public WindStaff( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }