/********************************************************************* * * The original weapon pack was posted to RunUO on 18AUG2005 by Triple. * http://www.runuo.com/community/threads/training-weapons.57430/ * * It included: Training Katana, Training Kryss, Training Mace, and Training Bow. * * I added the Training Buckler, Training Gargish Boomerang, Training Gargish Kryss, * Training Gargish Mace, Training Gargish Shield, and Training Gargish Sword. * * I had to work on them some to get all the Special Abilities to work. Now you can use * your specials to get your mana down, so you can work your Meditation and Focus while * training fighting skills. When used in conjunction with Training Elementals you can * set up a nice training area. Hopefully you will find this script in a package with the set. * * Tukaram 21MAY2016 * * ********************************************************************/ using System; using Server; namespace Server.Items { public class GargishTrainingSword : Katana { public override int LabelNumber{ get{ return 1061097; } } // GargishTraining Katana public override int InitMinHits { get { return 2600; } } public override int InitMaxHits { get { return 2600; } } public override int AosMinDamage { get { return 1; } } public override int AosMaxDamage { get { return 1; } } public override int AosSpeed { get { return 56; } } public override int OldStrengthReq { get { return 10; } } public override int OldMinDamage { get { return 1; } } public override int OldMaxDamage { get { return 1; } } public override int OldSpeed { get { return 68; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } [Constructable] public GargishTrainingSword() { Name = "A Gargish Training Sword"; ItemID = 2312; Hue = 220; //Layer = Layer.OneHanded; Attributes.WeaponSpeed = 20; } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.WhirlwindAttack; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Dismount; } } public GargishTrainingSword( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }