using System; using Server; using Server.Items; namespace Server.Items { public class Impassable : Item { /// /// This is an Item that was created to make invisible /// barriers for players not be able to pass. /// [Constructable] public Impassable() : base(0x1184) { Weight = 0; Name = "An Impassable Object"; Visible = false; Movable = false; } public Impassable(Serial serial) : base(serial) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }