/* Scripted By * █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█ * █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █ * █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █ * █ * * █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀   █▀▀ █▀█ █▀█▀█ * █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █ */ using System; using Server.Engines.Craft; namespace Server.Items { [FlipableAttribute(0x1022, 0x1023)] public class EverlastingFletcherTools : BaseEverlastingTool { [Constructable] public EverlastingFletcherTools() : base(0x1022) { this.Name = "Everlasting Fletcher Tools"; this.Weight = 2.0; this.Hue = 1150; } public EverlastingFletcherTools(Serial serial) : base(serial) { } public override CraftSystem CraftSystem { get { return DefBowFletching.CraftSystem; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (this.Weight == 1.0) this.Weight = 2.0; } } }