using System; namespace Server.Items { public class BlackMarketDeed : Item { [Constructable] public BlackMarketDeed() : this(1) { } [Constructable] public BlackMarketDeed(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructable] public BlackMarketDeed(int amount) : base(0x46af) // get the itemid for this. we are using the calculation scroll item id 0x46af { this.Name = "Black Market Deed"; // Add this this.Stackable = true; this.Amount = amount; } public BlackMarketDeed(Serial serial) : base(serial) { } public override double DefaultWeight { get { return 0.02; } } public override int GetDropSound() { if (this.Amount <= 1) return 0x2E4; else if (this.Amount <= 5) return 0x2E5; else return 0x2E6; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }