using System; using Server.Items; using Server.Mobiles; namespace Server.Items { public class NoRegRobe : Robe { [Constructable] public NoRegRobe() { ItemID = 9860; Name = "Shroud of Power"; Hue = 1195; Attributes.LowerRegCost = 100; StrRequirement = 0; LootType = LootType.Blessed; } public NoRegRobe(Serial serial): base(serial) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void OnDoubleClick( Mobile from ) { Item y = from.Backpack.FindItemByType(typeof(NoRegRobe)); if ( y !=null ) { if (this.ItemID == 9860) this.ItemID = 7939; else if (this.ItemID == 7939) this.ItemID = 9860; } else { from.SendMessage( "You must have the item in your pack to take down the hood it." ); } } } }