using System; using Server; namespace Server.Items { public class ShroudOfApocalypse : HoodedShroudOfShadows { public override int ArtifactRarity{ get{ return 187; } } public override int BasePhysicalResistance{ get{ return 35; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public ShroudOfApocalypse() { Name = "Shroud Of Apocalypse 2012"; Hue = 33; Attributes.BonusHits = 20; Attributes.Luck = 187; Attributes.ReflectPhysical = 12; } public ShroudOfApocalypse( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }