using System; using Server; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x153B, 0x153C )] public class GoldCincture : BaseWaist { public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1075085); } [Constructable] public GoldCincture() : base ( 0x153B ) { Weight = 2.0; Name = "Gold Cincture"; Hue = 1177; Attributes.Luck = 200; } public GoldCincture( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }