////////////////////// //Created by KyleMan// ////////////////////// using System; using System.Collections; using Server.Items; using Server.ContextMenus; using Server.Misc; using Server.Network; namespace Server.Mobiles { public class Vegeta : BaseCreature { public override bool ClickTitle{ get{ return false; } } [Constructable] public Vegeta() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { SpeechHue = Utility.RandomDyedHue(); Title = "the prince of all saiyans"; Hue = 33770; { Body = 0x190; Name = "Vegeta"; } SetStr( 250, 255 ); SetDex( 100, 125 ); SetInt( 61, 75 ); SetDamage( 15, 23 ); SetHits( 2500, 3500 ); SetSkill( SkillName.Fencing, 88.8, 97.5 ); SetSkill( SkillName.Macing, 99.9, 110.0 ); SetSkill( SkillName.MagicResist, 25.0, 47.5 ); SetSkill( SkillName.Swords, 65.0, 87.5 ); SetSkill( SkillName.Tactics, 99.9, 110.0 ); SetSkill( SkillName.Wrestling, 15.0, 37.5 ); SetSkill( SkillName.Anatomy, 80.0, 90.1 ); SetSkill( SkillName.Parry, 80.0, 100.0 ); SetSkill( SkillName.Lumberjacking, 80.0, 100.0 ); Fame = 10000; Karma = -10000; PackItem( new VegetasDeath() ); AddItem( new VegetasPants() ); AddItem( new VegetasOutterShirt() ); AddItem( new VegetasUnderShirt() ); AddItem( new VegetasBoots() ); AddItem( new VegetasAxe() ); //Change to AddItem( new VegetasAxeUnblessed() ); for the axe to be in loot. AddItem( new ShortHair( 1 ) ); } public override void GenerateLoot() { AddLoot( LootPack.SuperBoss ); } public override bool AlwaysMurderer{ get{ return true; } } public Vegeta( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }