using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a rat training corpse" )] public class RatTrainer : BaseCreature { [Constructable] public RatTrainer() : base( AIType.AI_Animal, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a rat trainer"; Body = 238; BaseSoundID = 0xCC; SetStr( 9 ); SetDex( 35 ); SetInt( 5 ); SetHits( 50000 ); SetMana( 0 ); SetDamage( 1, 1 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 5, 10 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetSkill( SkillName.MagicResist, 4.0 ); SetSkill( SkillName.Tactics, 4.0 ); SetSkill( SkillName.Wrestling, 4.0 ); Fame = 150; Karma = -150; VirtualArmor = 6; Tamable = false; ControlSlots = 1; MinTameSkill = -0.9; } public override void GenerateLoot() { AddLoot( LootPack.Poor ); } public override int Meat{ get{ return 1; } } public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.GrainsAndHay; } } public RatTrainer(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }