using System; using Server.Items; namespace Server.Mobiles { [CorpseName( " corpse of a Baby Fire Wyrm" )] public class BabyFireWyrm : Drake { [Constructable] public BabyFireWyrm() : base() { Name = "A Baby Fire Wyrm"; Hue = 1174; Body = 60; BaseSoundID = 362; SetStr( 89 ); SetDex( 78 ); SetInt( 100 ); SetHits( 600 ); SetDamage( 21 ); SetDamageType( ResistanceType.Physical, 5 ); SetDamageType( ResistanceType.Cold, 5 ); SetDamageType( ResistanceType.Fire, 80 ); SetDamageType( ResistanceType.Energy, 5 ); SetDamageType( ResistanceType.Poison, 5 ); SetResistance( ResistanceType.Physical, 25 ); SetResistance( ResistanceType.Cold, 25 ); SetResistance( ResistanceType.Fire, 100 ); SetResistance( ResistanceType.Energy, 25 ); SetResistance( ResistanceType.Poison, 25 ); Fame = 200; Karma = -500; VirtualArmor = 25; ControlSlots = 1; MinTameSkill = 80; PackGold( 500, 1000 ); } public override bool HasBreath{ get{ return true ; } } public BabyFireWyrm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }