using System; using Server; namespace Server.Items { public class Armsofthemagi : LeatherArms { public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public Armsofthemagi() { Hue = 1153; Name = " Arms Of The Magi"; SkillBonuses.SetValues( 0, SkillName.Magery, 25.0 ); Attributes.SpellDamage = 50; ArmorAttributes.MageArmor = 1; Attributes.LowerRegCost = 50; Attributes.BonusHits = 35; Attributes.BonusMana = 50; Attributes.CastSpeed = 1; Attributes.SpellDamage = 25; Attributes.RegenMana = 15; Attributes.CastRecovery = 1; FireBonus = 15; ColdBonus = 15; PoisonBonus = 15; PhysicalBonus = 15; EnergyBonus = 15; } public Armsofthemagi( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }