using System; using Server; namespace Server.Items { public class LeprechaunShirt : FancyShirt { [Constructable] public LeprechaunShirt() { Hue = 1150; Name = "leprechaun shirt"; Attributes.Luck = 40; LootType = LootType.Blessed; } public LeprechaunShirt( Serial serial ) : base( serial ) { } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1060662, "St. Patrick's Day\t2005" ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class LeprechaunPants : LongPants { [Constructable] public LeprechaunPants() { Hue = 1436; Name = "leprechaun pants"; Attributes.Luck = 40; LootType = LootType.Blessed; } public LeprechaunPants( Serial serial ) : base( serial ) { } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1060662, "St. Patrick's Day\t2005" ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class LeprechaunBoots : Boots { [Constructable] public LeprechaunBoots() { Hue = 1175; Name = "leprechaun boots"; Attributes.Luck = 40; LootType = LootType.Blessed; } public LeprechaunBoots( Serial serial ) : base( serial ) { } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1060662, "St. Patrick's Day\t2005" ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class LeprechaunGloves : LeatherGloves { [Constructable] public LeprechaunGloves() { Hue = 1436; Name = "leprechaun gloves"; Attributes.Luck = 40; LootType = LootType.Blessed; Identified = true; } public LeprechaunGloves( Serial serial ) : base( serial ) { } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1060662, "St. Patrick's Day\t2005" ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class LeprechaunHat : FeatheredHat { [Constructable] public LeprechaunHat() { Hue = 1436; Name = "leprechaun hat"; Attributes.Luck = 40; LootType = LootType.Blessed; } public LeprechaunHat( Serial serial ) : base( serial ) { } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1060662, "St. Patrick's Day\t2005" ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }