using System; using Server; namespace Server.Items { public class LightHouseGlobe : Item { [Constructable] public LightHouseGlobe() : base(0xE2E) { Weight = 1.0; Name = "A Snowy Scene Of Light House"; LootType = LootType.Blessed; } public LightHouseGlobe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }