//Yrenwick Dragon Ultima IX pack, MiniQuest System & BlackrockChest.cs created by Yrenwick Dragon (G. Younk) //From the Ultima: Britannia shard http://www.mac512.com/ultima/britannia/ //This script was created on 5/31/04 using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x1415, 0x1416 )] public class BlackrockChest : BaseArmor { public override int BasePhysicalResistance{ get{ return 9; } } public override int BaseFireResistance{ get{ return 3; } } public override int BaseColdResistance{ get{ return 2; } } public override int BasePoisonResistance{ get{ return 3; } } public override int BaseEnergyResistance{ get{ return 2; } } public override int InitMinHits{ get{ return 50; } } public override int InitMaxHits{ get{ return 65; } } public override int AosStrReq{ get{ return 95; } } public override int OldStrReq{ get{ return 60; } } public override int OldDexBonus{ get{ return -8; } } public override int ArmorBase{ get{ return 40; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public BlackrockChest() : base( 0x1415 ) { Weight = 10.0; Attributes.ReflectPhysical = 5; Name = "Blackrock Chest"; Hue = 1; } public BlackrockChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 10.0; } } }