//Made By Makoro Shimoro using System; using Server; namespace Server.Items { public class SheildOfTheGods : BaseShield, IDyable { public override int BasePhysicalResistance{ get{ return 0; } } public override int BaseFireResistance{ get{ return 0; } } public override int BaseColdResistance{ get{ return 0; } } public override int BasePoisonResistance{ get{ return 0; } } public override int BaseEnergyResistance{ get{ return 1; } } public override int InitMinHits{ get{ return 45; } } public override int InitMaxHits{ get{ return 60; } } public override int AosStrReq{ get{ return 45; } } public override int ArmorBase{ get{ return 16; } } [Constructable] public SheildOfTheGods() : base( 0x1B74 ) { Name = "Sheild Of The Gods"; Hue = 1159; Weight = 7.0; Attributes.DefendChance = 15; Attributes.AttackChance = 15; Attributes.ReflectPhysical = 15; PhysicalBonus = 10; FireBonus = 10; ColdBonus = 10; PoisonBonus = 10; EnergyBonus = 9; } public SheildOfTheGods( Serial serial ) : base(serial) { } public bool Dye( Mobile from, DyeTub sender ) { if ( Deleted ) return false; Hue = sender.DyedHue; return true; } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 5.0 ) Weight = 7.0; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 );//version } } }