//JJ using System; using Server.Network; using Server.Items; using Server.Targeting; namespace Server.Items { public class AngelArms : PlateArms { public override int ArtifactRarity{ get{ return 519; } } public override int InitMinHits{ get{ return 500; } } public override int InitMaxHits{ get{ return 500; } } public override int BaseColdResistance{ get{ return 50; } } public override int BaseEnergyResistance{ get{ return 50; } } public override int BasePhysicalResistance{ get{ return 50; } } public override int BasePoisonResistance{ get{ return 50; } } public override int BaseFireResistance{ get{ return 50; } } [Constructable] public AngelArms() { Weight = 10; Name = "Angel Arms"; Hue = 1153; ArmorAttributes.DurabilityBonus = 20; ArmorAttributes.MageArmor = 1; ArmorAttributes.SelfRepair = 500; Attributes.AttackChance = 100; Attributes.BonusDex = 450; Attributes.BonusHits = 300; Attributes.BonusMana = 300; Attributes.CastRecovery = 3; Attributes.CastSpeed = 3; Attributes.DefendChance = 100; Attributes.LowerManaCost = 100; Attributes.LowerRegCost = 100; Attributes.Luck = 500; Attributes.NightSight = 1; Attributes.ReflectPhysical = 50; Attributes.RegenHits = 100; Attributes.RegenMana = 250; Attributes.SpellDamage = 200; Attributes.WeaponDamage = 250; Attributes.BonusMana = 300; LootType = LootType.Blessed; } public AngelArms( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }