using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Items; namespace Server.Mobiles { public class DoNDLogin { public static void Initialize() { EventSink.Login += new LoginEventHandler( OnLogin ); } private static void OnLogin( LoginEventArgs e ) { if ( e.Mobile is PlayerMobile ) { PlayerMobile pm = (PlayerMobile)e.Mobile; if (pm == null || pm.Backpack == null) return; Item check = pm.Backpack.FindItemByType(typeof(DoNDGameDeed) ); if ( check != null ) check.Delete(); if ( pm.Frozen == true ) pm.Frozen = false; Item check2 = pm.Backpack.FindItemByType(typeof(DoNDReplayDeed) ); if ( check2 == null ) return; DoNDReplayDeed rd = check2 as DoNDReplayDeed; if ( rd == null ) return; if ( rd.RP1 < 24 ) { Timer i_timer = new PlayerReplayTimer( pm ); i_timer.Start(); } if ( rd.RP1 >= 24 ) rd.Delete(); } } } }