using System; using Server; using Server.Items; namespace Arya.Chess { [ Flipable( 5357, 5358 ) ] public class WinnerPaper : Item { private string m_Winner; private string m_Looser; private DateTime m_GameEnd; private TimeSpan m_GameTime; private TimeSpan m_WinnerTime; private TimeSpan m_LooserTime; private int m_WinnerScore; private int m_LooserScore; public WinnerPaper( Mobile winner, Mobile looser, TimeSpan gameTime, TimeSpan winnerTime, TimeSpan looserTime, int winnerScore, int looserScore) : base( 5357 ) { Hue = 1159; Weight = 0.2; m_Winner = winner.Name; m_Looser = looser.Name; m_GameEnd = DateTime.Now; m_GameTime = gameTime; m_WinnerTime = winnerTime; m_LooserTime = looserTime; m_WinnerScore = winnerScore; m_LooserScore = looserScore; Name = string.Format( "{0} won a fair chess game vs {1}", m_Winner, m_Looser ); } public override void GetProperties(ObjectPropertyList list) { base.GetProperties (list); list.Add( 1060658, "Date\t{0}", m_GameEnd.ToLongDateString() ); list.Add( 1060659, "Total Game Time\t{0} Hours, {1} Minutes, {2} Seconds", m_GameTime.Hours, m_GameTime.Minutes, m_GameTime.Seconds ); list.Add( 1060660, "{0}'s Game Time\t{1} Hours, {2} Minutes, {3} Seconds", m_Winner, m_WinnerTime.Hours, m_WinnerTime.Minutes, m_WinnerTime.Seconds ); list.Add( 1060661, "{0}'s Game Time\t{1} Hours, {2} Minutes, {3} Seconds", m_Looser, m_LooserTime.Hours, m_LooserTime.Minutes, m_LooserTime.Seconds ); list.Add( 1060662, "{0}'s Score\t{1}", m_Winner, m_WinnerScore ); list.Add( 1060663, "{0}'s Score\t{1}", m_Looser, m_LooserScore ); } public WinnerPaper( Serial serial ) : base( serial ) { } public override void Deserialize(GenericReader reader) { base.Deserialize (reader); int version = reader.ReadInt(); m_Winner = reader.ReadString(); m_Looser = reader.ReadString(); m_GameEnd = reader.ReadDateTime(); m_GameTime = reader.ReadTimeSpan(); m_WinnerTime = reader.ReadTimeSpan(); m_LooserTime = reader.ReadTimeSpan(); m_WinnerScore = reader.ReadInt(); m_LooserScore = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize (writer); writer.Write( 0 ); writer.Write( m_Winner ); writer.Write( m_Looser ); writer.Write( m_GameEnd ); writer.Write( m_GameTime ); writer.Write( m_WinnerTime ); writer.Write( m_LooserTime ); writer.Write( m_WinnerScore ); writer.Write( m_LooserScore ); } } }