using System; using Server.Items; using Server.Network; namespace Server.Items { public class SkullPileOfDeath : Item { [Constructable] public SkullPileOfDeath( ) : base( 0x21FC ) { Name = "SkullPileOfDeath"; Stackable = false; Weight = 1.0; Hue = 37; } public SkullPileOfDeath( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }