//////////////////////////////////////// // // // Generated by CEO's YAAAG - V1.2 // // (Yet Another Arya Addon Generator) // // // //////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class LordMerlinAddon : BaseAddon { private static int[,] m_AddOnSimpleComponents = new int[,] { {7038, -1, -1, 0}, {3272, 0, -1, 0}, {3272, -1, 0, 0}// 4 5 6 , {3272, 1, -1, 0}, {3272, -1, 1, 0}, {3231, 2, 0, 0}// 7 8 9 , {3231, 0, 2, 0}, {6811, 1, 0, 5}, {6811, 0, 1, 5}// 10 11 12 , {3237, 2, -1, 0}, {3237, -1, 2, 0}, {3223, 2, 1, 1}// 13 14 15 , {3223, 1, 2, 1}, {3205, 0, 2, 5}, {3205, 2, 0, 4}// 16 17 18 , {3206, 2, 2, 2}// 19 }; public override BaseAddonDeed Deed { get { return new LordMerlinAddonDeed(); } } [ Constructable ] public LordMerlinAddon() { for (int i = 0; i < m_AddOnSimpleComponents.Length / 4; i++) AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] ); AddComplexComponent( (BaseAddon) this, 4767, 1, 1, 0, 2439, -1, "", 1);// 1 AddComplexComponent( (BaseAddon) this, 4768, 1, 0, 0, 2439, -1, "", 1);// 2 AddComplexComponent( (BaseAddon) this, 4769, 0, 1, 0, 2439, -1, "", 1);// 3 } public LordMerlinAddon( Serial serial ) : base( serial ) { } private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource) { AddComplexComponent(addon, item, xoffset, yoffset, zoffset, hue, lightsource, null, 1); } private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource, string name, int amount) { AddonComponent ac; ac = new AddonComponent(item); if (name != null && name.Length > 0) ac.Name = name; if (hue != 0) ac.Hue = hue; if (amount > 1) { ac.Stackable = true; ac.Amount = amount; } if (lightsource != -1) ac.Light = (LightType) lightsource; addon.AddComponent(ac, xoffset, yoffset, zoffset); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class LordMerlinAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new LordMerlinAddon(); } } [Constructable] public LordMerlinAddonDeed() { Name = "LordMerlin"; } public LordMerlinAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }