using System; using Server; namespace Server.Items { public class FineIrishAle : BeverageBottle { [Constructable] public FineIrishAle() : base( BeverageType.Ale ) { Hue = Utility.RandomList( 1436 ); Name = "fine irish ale"; LootType = LootType.Blessed; } public FineIrishAle( Serial serial ) : base( serial ) { } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1060662, "St. Patrick's Day\t2005" ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }