using System; using Server.Mobiles; namespace Server.Engines.Quests.Doom { public class AcceptConversation : QuestConversation { public AcceptConversation() { } public override object Message { get { /* You have accepted Victoria's help. She requires 1000 Daemon * bones to summon the devourer.

* * You may hand Victoria the bones as you collect them and she * will keep count of how many you have brought her.

* * Daemon bones can be collected via various means throughout * Dungeon Doom.

* * Good luck. */ return 1050027; } } public override void OnRead() { this.System.AddObjective(new CollectBonesObjective()); } } public class VanquishDaemonConversation : QuestConversation { public VanquishDaemonConversation() { } public override object Message { get { /* Well done brave soul. I shall summon the beast to the circle * of stones just South-East of here. Take great care - the beast * takes many forms. Now hurry... */ return 1050021; } } public override void OnRead() { Victoria victoria = ((TheSummoningQuest)this.System).Victoria; if (victoria == null) { this.System.From.SendMessage("Internal error: unable to find Victoria. Quest unable to continue."); this.System.Cancel(); } else { SummoningAltar altar = victoria.Altar; if (altar == null) { this.System.From.SendMessage("Internal error: unable to find summoning altar. Quest unable to continue."); this.System.Cancel(); } else if (altar.Daemon == null || !altar.Daemon.Alive) { BoneDemon daemon = new BoneDemon(); daemon.MoveToWorld(altar.Location, altar.Map); altar.Daemon = daemon; this.System.AddObjective(new VanquishDaemonObjective(daemon)); } else { victoria.SayTo(this.System.From, "The devourer has already been summoned."); ((TheSummoningQuest)this.System).WaitForSummon = true; } } } } }