using System; using Server.Items; using Server.Engines.Quests; namespace Server.Mobiles { public class Walton : HumilityQuestMobile { public override int Greeting { get { return 1075739; } } [Constructable] public Walton() : base("Walton", "the Horse Trainer") { } public Walton(Serial serial) : base(serial) { } public override void InitBody() { this.InitStats(100, 100, 25); this.Female = false; this.Race = Race.Human; this.Body = 0x190; this.Hue = Race.RandomSkinHue(); this.HairItemID = Race.RandomHair(false); this.HairHue = Race.RandomHairHue(); } public override void InitOutfit() { this.AddItem(new Backpack()); this.AddItem(new FancyShirt()); this.AddItem(new Doublet(1109)); this.AddItem(new LongPants(Utility.RandomBlueHue())); this.AddItem(new Boots()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }