using System; using Server.Items; using Server.Engines.Quests; namespace Server.Mobiles { public class Nelson : HumilityQuestMobile { public override int Greeting { get { return 1075749; } } [Constructable] public Nelson() : base("Nelson", "the Shepherd") { } public Nelson(Serial serial) : base(serial) { } public override void InitBody() { this.InitStats(100, 100, 25); this.Female = false; this.Race = Race.Human; this.Body = 0x190; this.Hue = Race.RandomSkinHue(); this.HairItemID = Race.RandomHair(false); this.HairHue = Race.RandomHairHue(); } public override void InitOutfit() { base.InitOutfit(); AddItem(new Server.Items.Robe(Utility.RandomGreenHue())); AddItem(new Server.Items.ShepherdsCrook()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }