using System; namespace Server.Mobiles { [CorpseName("a terathan avenger corpse")] public class TerathanAvenger : BaseCreature { [Constructable] public TerathanAvenger() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a terathan avenger"; this.Body = 152; this.BaseSoundID = 0x24D; this.SetStr(467, 645); this.SetDex(77, 95); this.SetInt(126, 150); this.SetHits(296, 372); this.SetMana(46, 70); this.SetDamage(18, 22); this.SetDamageType(ResistanceType.Physical, 50); this.SetDamageType(ResistanceType.Poison, 50); this.SetResistance(ResistanceType.Physical, 40, 50); this.SetResistance(ResistanceType.Fire, 30, 40); this.SetResistance(ResistanceType.Cold, 35, 45); this.SetResistance(ResistanceType.Poison, 90, 100); this.SetResistance(ResistanceType.Energy, 35, 45); this.SetSkill(SkillName.EvalInt, 70.3, 100.0); this.SetSkill(SkillName.Magery, 70.3, 100.0); this.SetSkill(SkillName.Poisoning, 60.1, 80.0); this.SetSkill(SkillName.MagicResist, 65.1, 80.0); this.SetSkill(SkillName.Tactics, 90.1, 100.0); this.SetSkill(SkillName.Wrestling, 90.1, 100.0); this.Fame = 15000; this.Karma = -15000; this.VirtualArmor = 50; } public TerathanAvenger(Serial serial) : base(serial) { } public override Poison PoisonImmune { get { return Poison.Deadly; } } public override Poison HitPoison { get { return Poison.Deadly; } } public override int TreasureMapLevel { get { return 3; } } public override int Meat { get { return 2; } } public override TribeType Tribe { get { return TribeType.Terathan; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.TerathansAndOphidians; } } public override void GenerateLoot() { this.AddLoot(LootPack.Rich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }