using System; using System.Linq; using System.Collections; using Server.Items; using Server.Spells; namespace Server.Mobiles { [CorpseName("a succubus corpse")] public class Succubus : BaseCreature { [Constructable] public Succubus() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a succubus"; Body = 149; BaseSoundID = 0x4B0; SetStr(488, 620); SetDex(121, 170); SetInt(498, 657); SetHits(312, 353); SetDamage(18, 28); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Energy, 25); SetResistance(ResistanceType.Physical, 80, 90); SetResistance(ResistanceType.Fire, 70, 80); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 99.1, 100.0); SetSkill(SkillName.Meditation, 90.1, 100.0); SetSkill(SkillName.MagicResist, 100.5, 150.0); SetSkill(SkillName.Tactics, 80.1, 90.0); SetSkill(SkillName.Wrestling, 80.1, 90.0); Fame = 24000; Karma = -24000; VirtualArmor = 80; SetSpecialAbility(SpecialAbility.LifeDrain); } public Succubus(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int TreasureMapLevel { get { return 5; } } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.MedScrolls, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }