using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a pixie corpse")] public class SAPixie : BaseCreature { public override bool InitialInnocent { get { return true; } } [Constructable] public SAPixie() : base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = NameList.RandomName("pixie"); this.Body = 128; this.BaseSoundID = 0x467; this.SetStr(21, 30); this.SetDex(301, 400); this.SetInt(201, 250); this.SetHits(13, 18); this.SetDamage(9, 15); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 80, 90); this.SetResistance(ResistanceType.Fire, 40, 50); this.SetResistance(ResistanceType.Cold, 40, 50); this.SetResistance(ResistanceType.Poison, 40, 50); this.SetResistance(ResistanceType.Energy, 40, 50); this.SetSkill(SkillName.EvalInt, 90.1, 100.0); this.SetSkill(SkillName.Magery, 90.1, 100.0); this.SetSkill(SkillName.Meditation, 90.1, 100.0); this.SetSkill(SkillName.MagicResist, 100.5, 150.0); this.SetSkill(SkillName.Tactics, 10.1, 20.0); this.SetSkill(SkillName.Wrestling, 10.1, 12.5); this.Fame = 4000; this.Karma = -4000; this.VirtualArmor = 100; if (0.02 > Utility.RandomDouble()) this.PackStatue(); } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.3) c.DropItem(new PixieLeg()); } public override void GenerateLoot() { this.AddLoot(LootPack.LowScrolls); this.AddLoot(LootPack.Gems, 2); } public override HideType HideType { get { return HideType.Spined; } } public override int Hides { get { return 5; } } public override int Meat { get { return 1; } } public SAPixie(Serial serial) : base(serial) { } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }