using System; using Server.Items; using Server.Network; namespace Server.Mobiles { [CorpseName("a plague beast lord corpse")] public class PlagueBeastLord : BaseCreature, ICarvable, IScissorable { private Mobile m_OpenedBy; private DecayTimer m_Timer; [Constructable] public PlagueBeastLord() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a plague beast lord"; this.Body = 775; this.BaseSoundID = 679; this.SpeechHue = 0x3B2; this.SetStr(500); this.SetDex(100); this.SetInt(30); this.SetHits(1800); this.SetDamage(20, 25); this.SetDamageType(ResistanceType.Physical, 50); this.SetDamageType(ResistanceType.Fire, 25); this.SetDamageType(ResistanceType.Poison, 25); this.SetResistance(ResistanceType.Physical, 45, 55); this.SetResistance(ResistanceType.Fire, 40, 50); this.SetResistance(ResistanceType.Cold, 25, 35); this.SetResistance(ResistanceType.Poison, 75, 85); this.SetResistance(ResistanceType.Energy, 25, 35); this.SetSkill(SkillName.Tactics, 100); this.SetSkill(SkillName.Wrestling, 100); this.Fame = 2000; this.Karma = -2000; this.VirtualArmor = 50; } public PlagueBeastLord(Serial serial) : base(serial) { } public override Poison PoisonImmune { get { return Poison.Lethal; } } [CommandProperty(AccessLevel.GameMaster)] public Mobile OpenedBy { get { return this.m_OpenedBy; } set { this.m_OpenedBy = value; } } [CommandProperty(AccessLevel.GameMaster)] public bool IsBleeding { get { Container pack = this.Backpack; if (pack != null) { for (int i = 0; i < pack.Items.Count; i++) { PlagueBeastBlood blood = pack.Items[i] as PlagueBeastBlood; if (blood != null && !blood.Patched) return true; } } return false; } } public override void OnDoubleClick(Mobile from) { if (this.IsAccessibleTo(from)) { if (this.m_OpenedBy != null && this.Backpack != null) this.Backpack.DisplayTo(from); else this.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1071917, from.NetState); // * You attempt to tear open the amorphous flesh, but it resists * } } public override bool OnDragDrop(Mobile from, Item dropped) { if (this.IsAccessibleTo(from) && (dropped is PlagueBeastInnard || dropped is PlagueBeastGland)) return base.OnDragDrop(from, dropped); return false; } public override void OnDeath(Container c) { base.OnDeath(c); for (int i = c.Items.Count - 1; i >= 0; i--) c.Items[i].Delete(); } public override void OnDelete() { if (this.m_OpenedBy != null && this.m_OpenedBy.Holding is PlagueBeastInnard) this.m_OpenedBy.Holding.Delete(); if (this.Backpack != null) { for (int i = this.Backpack.Items.Count - 1; i >= 0; i--) this.Backpack.Items[i].Delete(); this.Backpack.Delete(); } base.OnDelete(); } public override void OnMovement(Mobile m, Point3D oldLocation) { base.OnMovement(m, oldLocation); if (this.Backpack != null && this.IsAccessibleTo(m) && m.InRange(oldLocation, 3) && !m.InRange(this, 3)) this.Backpack.SendRemovePacket(); } public override bool CheckNonlocalLift(Mobile from, Item item) { return true; } public override bool CheckNonlocalDrop(Mobile from, Item item, Item target) { return true; } public override bool IsSnoop(Mobile from) { return false; } public override int GetIdleSound() { return 0x1BF; } public override int GetAttackSound() { return 0x1C0; } public override int GetHurtSound() { return 0x1C1; } public override int GetDeathSound() { return 0x1C2; } public virtual void OnParalyzed(Mobile from) { this.FightMode = FightMode.None; this.Frozen = true; this.Blessed = true; this.Combatant = null; this.Hue = 0x480; from.Combatant = null; from.Warmode = false; this.m_Timer = new DecayTimer(this); this.m_Timer.Start(); Timer.DelayCall(TimeSpan.Zero, new TimerCallback(BroadcastMessage)); } public virtual bool IsAccessibleTo(Mobile check) { if (check.AccessLevel >= AccessLevel.GameMaster) return true; if (!this.InRange(check, 2)) this.PrivateOverheadMessage(MessageType.Label, 0x3B2, 500446, check.NetState); // That is too far away. else if (this.m_OpenedBy != null && this.m_OpenedBy != check) this.PrivateOverheadMessage(MessageType.Label, 0x3B2, 500365, check.NetState); // That is being used by someone else else if (this.Frozen) return true; return false; } public virtual bool Carve(Mobile from, Item item) { if (this.m_OpenedBy == null && this.IsAccessibleTo(from)) { this.m_OpenedBy = from; if (this.m_Timer == null) this.m_Timer = new DecayTimer(this); if (!this.m_Timer.Running) this.m_Timer.Start(); this.m_Timer.StartDissolving(); PlagueBeastBackpack pack = new PlagueBeastBackpack(); this.AddItem(pack); pack.Initialize(); foreach (NetState state in this.GetClientsInRange(12)) { Mobile m = state.Mobile; if (m != null && m.Player && m != from) this.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1071919, from.Name, m.NetState); // * ~1_VAL~ slices through the plague beast's amorphous tissue * } from.LocalOverheadMessage(MessageType.Regular, 0x21, 1071904); // * You slice through the plague beast's amorphous tissue * Timer.DelayCall(TimeSpan.Zero, new TimerStateCallback(pack.Open), from); return true; } return false; } public virtual bool Scissor(Mobile from, Scissors scissors) { if (this.IsAccessibleTo(from)) scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071918); // You can't cut through the plague beast's amorphous skin with scissors! return false; } public void Unfreeze() { this.FightMode = FightMode.Closest; this.Frozen = false; this.Blessed = false; if (this.m_OpenedBy == null) this.Hue = 0; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.Write(this.m_OpenedBy); if (this.m_Timer != null) { writer.Write((bool)true); writer.Write((int)this.m_Timer.Count); writer.Write((int)this.m_Timer.Deadline); } else writer.Write((bool)false); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); this.m_OpenedBy = reader.ReadMobile(); if (reader.ReadBool()) { int count = reader.ReadInt(); int deadline = reader.ReadInt(); this.m_Timer = new DecayTimer(this, count, deadline); this.m_Timer.Start(); } if (this.FightMode == FightMode.None) this.Frozen = true; } private void BroadcastMessage() { this.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071920); // * The plague beast's amorphous flesh hardens and becomes immobilized * } private class DecayTimer : Timer { private readonly PlagueBeastLord m_Lord; private int m_Count; private int m_Deadline; public DecayTimer(PlagueBeastLord lord) : this(lord, 0, 120) { } public DecayTimer(PlagueBeastLord lord, int count, int deadline) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1)) { this.m_Lord = lord; this.m_Count = count; this.m_Deadline = deadline; } public int Count { get { return this.m_Count; } } public int Deadline { get { return this.m_Deadline; } } public void StartDissolving() { this.m_Deadline = Math.Min(this.m_Count + 60, this.m_Deadline); } protected override void OnTick() { if (this.m_Lord == null || this.m_Lord.Deleted) { this.Stop(); return; } if (this.m_Count + 15 == this.m_Deadline) { if (this.m_Lord.OpenedBy != null) this.m_Lord.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071921); // * The plague beast begins to bubble and dissolve! * this.m_Lord.PlaySound(0x103); } else if (this.m_Count + 10 == this.m_Deadline) { this.m_Lord.PlaySound(0x21); } else if (this.m_Count + 5 == this.m_Deadline) { this.m_Lord.PlaySound(0x1C2); } else if (this.m_Count == this.m_Deadline) { this.m_Lord.Unfreeze(); if (this.m_Lord.OpenedBy != null) this.m_Lord.Kill(); this.Stop(); } else if (this.m_Count % 15 == 0) this.m_Lord.PlaySound(0x1BF); this.m_Count++; } } } }