using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an ogre corpse")] public class Ogre : BaseCreature { [Constructable] public Ogre() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "an ogre"; this.Body = 1; this.BaseSoundID = 427; this.SetStr(166, 195); this.SetDex(46, 65); this.SetInt(46, 70); this.SetHits(100, 117); this.SetMana(0); this.SetDamage(9, 11); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 30, 35); this.SetResistance(ResistanceType.Fire, 15, 25); this.SetResistance(ResistanceType.Cold, 15, 25); this.SetResistance(ResistanceType.Poison, 15, 25); this.SetResistance(ResistanceType.Energy, 25); this.SetSkill(SkillName.MagicResist, 55.1, 70.0); this.SetSkill(SkillName.Tactics, 60.1, 70.0); this.SetSkill(SkillName.Wrestling, 70.1, 80.0); this.Fame = 3000; this.Karma = -3000; this.VirtualArmor = 32; this.PackItem(new Club()); } public Ogre(Serial serial) : base(serial) { } public override bool CanRummageCorpses { get { return true; } } public override int TreasureMapLevel { get { return 1; } } public override int Meat { get { return 2; } } public override void GenerateLoot() { this.AddLoot(LootPack.Average); this.AddLoot(LootPack.Potions); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }