using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a horde minion corpse")] public class HordeMinion : BaseCreature { [Constructable] public HordeMinion() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a horde minion"; this.Body = 776; this.BaseSoundID = 357; this.SetStr(16, 40); this.SetDex(31, 60); this.SetInt(11, 25); this.SetHits(10, 24); this.SetDamage(5, 10); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 15, 20); this.SetResistance(ResistanceType.Fire, 5, 10); this.SetSkill(SkillName.MagicResist, 10.0); this.SetSkill(SkillName.Tactics, 0.1, 15.0); this.SetSkill(SkillName.Wrestling, 25.1, 40.0); this.Fame = 500; this.Karma = -500; this.VirtualArmor = 18; this.AddItem(new LightSource()); this.PackItem(new Bone(3)); // TODO: Body parts } public HordeMinion(Serial serial) : base(serial) { } public override int GetIdleSound() { return 338; } public override int GetAngerSound() { return 338; } public override int GetDeathSound() { return 338; } public override int GetAttackSound() { return 406; } public override int GetHurtSound() { return 194; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }