using System; namespace Server.Mobiles { [CorpseName("a deer corpse")] [TypeAlias("Server.Mobiles.Greathart")] public class GreatHart : BaseCreature { [Constructable] public GreatHart() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Name = "a great hart"; Body = 0xEA; SetStr(41, 71); SetDex(47, 77); SetInt(27, 57); SetHits(27, 41); SetMana(0); SetDamage(5, 9); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Cold, 5, 10); SetSkill(SkillName.MagicResist, 26.8, 44.5); SetSkill(SkillName.Tactics, 29.8, 47.5); SetSkill(SkillName.Wrestling, 29.8, 47.5); Fame = 300; Karma = 0; VirtualArmor = 24; Tamable = true; ControlSlots = 1; MinTameSkill = 59.1; } public GreatHart(Serial serial) : base(serial) { } public override int Meat { get { return 6; } } public override int Hides { get { return 15; } } public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } } public override int GetAttackSound() { return 0x82; } public override int GetHurtSound() { return 0x83; } public override int GetDeathSound() { return 0x84; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }