using System; namespace Server.Mobiles { [CorpseName("a giant toad corpse")] [TypeAlias("Server.Mobiles.Gianttoad")] public class GiantToad : BaseCreature { [Constructable] public GiantToad() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a giant toad"; this.Body = 80; this.BaseSoundID = 0x26B; this.SetStr(76, 100); this.SetDex(6, 25); this.SetInt(11, 20); this.SetHits(46, 60); this.SetMana(0); this.SetDamage(5, 17); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 20, 25); this.SetResistance(ResistanceType.Fire, 5, 10); this.SetResistance(ResistanceType.Energy, 5, 10); this.SetSkill(SkillName.MagicResist, 25.1, 40.0); this.SetSkill(SkillName.Tactics, 40.1, 60.0); this.SetSkill(SkillName.Wrestling, 40.1, 60.0); this.Fame = 750; this.Karma = -750; this.VirtualArmor = 24; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 77.1; if (Utility.RandomDouble() < 0.2) { switch (Utility.Random(2)) { case 0: { Hue = 191; break; } case 1: { Hue = 1166; break; } } } } public GiantToad(Serial serial) : base(serial) { } public override int Hides { get { return 12; } } public override HideType HideType { get { return HideType.Spined; } } public override FoodType FavoriteFood { get { return FoodType.Fish | FoodType.Meat; } } public override void GenerateLoot() { this.AddLoot(LootPack.Poor); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) { this.AI = AIType.AI_Melee; this.FightMode = FightMode.Closest; } } } }