using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a fire steed corpse")] public class FireSteed : BaseMount { [Constructable] public FireSteed() : this("a fire steed") { } [Constructable] public FireSteed(string name) : base(name, 0xBE, 0x3E9E, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { BaseSoundID = 0xA8; Hue = 1161; SetStr(376, 400); SetDex(91, 120); SetInt(291, 300); SetHits(226, 240); SetDamage(11, 30); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Fire, 80); SetResistance(ResistanceType.Physical, 30, 40); SetResistance(ResistanceType.Fire, 70, 80); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 100.0, 120.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 100.0); Fame = 20000; Karma = -20000; Tamable = true; ControlSlots = 2; MinTameSkill = 106.0; PackItem(new SulfurousAsh(Utility.RandomMinMax(151, 300))); PackItem(new Ruby(Utility.RandomMinMax(16, 30))); SetSpecialAbility(SpecialAbility.DragonBreath); } public FireSteed(Serial serial) : base(serial) { } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override PackInstinct PackInstinct { get { return PackInstinct.Daemon | PackInstinct.Equine; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) { for (int i = 0; i < Skills.Length; ++i) { Skills[i].Cap = Math.Max(100.0, Skills[i].Cap * 0.9); if (Skills[i].Base > Skills[i].Cap) { Skills[i].Base = Skills[i].Cap; } } } } } }