using System; namespace Server.Mobiles { [CorpseName("a dire wolf corpse")] [TypeAlias("Server.Mobiles.Direwolf")] public class DireWolf : BaseCreature { [Constructable] public DireWolf() : base(AIType.AI_Melee,FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a dire wolf"; Body = 23; BaseSoundID = 0xE5; SetStr(96, 120); SetDex(81, 105); SetInt(36, 60); SetHits(58, 72); SetMana(0); SetDamage(11, 17); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 5, 10); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 10, 15); SetSkill(SkillName.MagicResist, 57.6, 75.0); SetSkill(SkillName.Tactics, 50.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); SetSkill(SkillName.Necromancy, 18.0); SetSkill(SkillName.SpiritSpeak, 18.0); Fame = 2500; Karma = -2500; VirtualArmor = 22; Tamable = true; ControlSlots = 1; MinTameSkill = 83.1; } public DireWolf(Serial serial) : base(serial) { } public override bool IsEnemy(Mobile m) { if (m is BaseCreature && ((BaseCreature)m).IsMonster && m.Karma > 0) { return true; } return base.IsEnemy(m); } public override int Meat { get { return 1; } } public override int Hides { get { return 7; } } public override HideType HideType { get { return HideType.Spined; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override PackInstinct PackInstinct { get { return PackInstinct.Canine; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }