using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a blood fox corpse")] public class BloodFox : BaseCreature { [Constructable] public BloodFox() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Blood Fox"; Body = 0x58f; Female = true; SetStr(300, 320); SetDex(190, 200); SetInt(170, 210); SetHits(190, 200); SetDamage(16, 22); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 55, 65); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 35); SetSkill(SkillName.MagicResist, 40.0, 50.0); SetSkill(SkillName.Tactics, 50.0, 70.0); SetSkill(SkillName.Wrestling, 75.0, 90.0); SetSkill(SkillName.DetectHidden, 50.0, 60.0); Tamable = true; ControlSlots = 2; MinTameSkill = 72.0; SetWeaponAbility(WeaponAbility.BleedAttack); SetSpecialAbility(SpecialAbility.GraspingClaw); } public BloodFox(Serial serial) : base(serial) { } public override int Meat { get { return 5; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override bool CanAngerOnTame { get { return true; } } public override bool StatLossAfterTame { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { SetSpecialAbility(SpecialAbility.GraspingClaw); SetWeaponAbility(WeaponAbility.BleedAttack); } } } }