using System; using Server.Items; using Server.Network; namespace Server.Mobiles { [CorpseName("a betrayer corpse")] public class Betrayer : BaseCreature { private DateTime m_NextAbilityTime; [Constructable] public Betrayer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a betrayer"; Body = 767; SetStr(401, 500); SetDex(81, 100); SetInt(151, 200); SetHits(241, 300); SetDamage(16, 22); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 60, 70); SetResistance(ResistanceType.Fire, 60, 70); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.Anatomy, 90.1, 100.0); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 50.1, 100.0); SetSkill(SkillName.Meditation, 90.1, 100.0); SetSkill(SkillName.MagicResist, 120.1, 130.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 15000; Karma = -15000; VirtualArmor = 65; SpeechHue = Utility.RandomDyedHue(); PackItem(new PowerCrystal()); if (0.02 > Utility.RandomDouble()) PackItem(new BlackthornWelcomeBook()); m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30)); SetSpecialAbility(SpecialAbility.ColossalBlow); } public Betrayer(Serial serial) : base(serial) { } public override bool AlwaysMurderer { get { return true; } } public override bool BardImmune { get { return !Core.AOS; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override int Meat { get { return 1; } } public override int TreasureMapLevel { get { return 5; } } public override void OnDeath(Container c) { base.OnDeath(c); if (0.05 > Utility.RandomDouble()) { if (!IsParagon) { if (0.75 > Utility.RandomDouble()) c.DropItem(DawnsMusicGear.RandomCommon); else c.DropItem(DawnsMusicGear.RandomUncommon); } else c.DropItem(DawnsMusicGear.RandomRare); } } public override int GetDeathSound() { return 0x423; } public override int GetAttackSound() { return 0x23B; } public override int GetHurtSound() { return 0x140; } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); AddLoot(LootPack.Gems, 1); } public override void OnActionCombat() { Mobile combatant = Combatant as Mobile; if (DateTime.UtcNow < m_NextAbilityTime || combatant == null || combatant.Deleted || combatant.Map != Map || !InRange(combatant, 3) || !CanBeHarmful(combatant) || !InLOS(combatant)) return; m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 30)); if (Utility.RandomBool()) { FixedParticles(0x376A, 9, 32, 0x2539, EffectLayer.LeftHand); PlaySound(0x1DE); IPooledEnumerable eable = GetMobilesInRange(2); foreach (Mobile m in eable) { if (m != this && IsEnemy(m)) { m.ApplyPoison(this, Poison.Deadly); } } eable.Free(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }