using System; using Server.Items; namespace Server.Mobiles { [CorpseName("The remains of Flurry")] public class Flurry : BaseCreature { [Constructable] public Flurry() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "Flurry"; this.Body = 13; this.Hue = 3; this.BaseSoundID = 655; this.SetStr(149, 195); this.SetDex(218, 264); this.SetInt(130, 199); this.SetHits(474, 477); this.SetDamage(10, 15); // Erica's this.SetDamageType(ResistanceType.Energy, 20); this.SetDamageType(ResistanceType.Cold, 80); this.SetResistance(ResistanceType.Physical, 56, 57); this.SetResistance(ResistanceType.Fire, 38, 44); this.SetResistance(ResistanceType.Cold, 40, 45); this.SetResistance(ResistanceType.Poison, 31, 37); this.SetResistance(ResistanceType.Energy, 39, 41); this.SetSkill(SkillName.EvalInt, 99.1, 100.2); this.SetSkill(SkillName.Magery, 105.1, 108.8); this.SetSkill(SkillName.MagicResist, 104.0, 112.8); this.SetSkill(SkillName.Tactics, 113.1, 119.8); this.SetSkill(SkillName.Wrestling, 105.6, 106.4); this.Fame = 4500; this.Karma = -4500; this.VirtualArmor = 54; for (int i = 0; i < Utility.RandomMinMax(0, 1); i++) { this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } } public override bool GivesMLMinorArtifact { get { return true; } } public Flurry(Serial serial) : base(serial) { } public override double DispelDifficulty { get { return 117.5; } } public override double DispelFocus { get { return 45.0; } } public override bool BleedImmune { get { return true; } } public override int TreasureMapLevel { get { return 2; } } public override void GenerateLoot() { this.AddLoot(LootPack.Rich, 10); this.AddLoot(LootPack.Meager); this.AddLoot(LootPack.LowScrolls); this.AddLoot(LootPack.MedScrolls); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }