using System; using System.Collections.Generic; using Server.ContextMenus; using Server.Targeting; using Server.Items; using Server.Gumps; namespace Server.Mobiles { public class MageGuildmaster : BaseGuildmaster { public override bool ConvertsMageArmor { get { return true; } } [Constructable] public MageGuildmaster() : base("mage") { SetSkill(SkillName.EvalInt, 85.0, 100.0); SetSkill(SkillName.Inscribe, 65.0, 88.0); SetSkill(SkillName.MagicResist, 64.0, 100.0); SetSkill(SkillName.Magery, 90.0, 100.0); SetSkill(SkillName.Wrestling, 60.0, 83.0); SetSkill(SkillName.Meditation, 85.0, 100.0); SetSkill(SkillName.Macing, 36.0, 68.0); } public MageGuildmaster(Serial serial) : base(serial) { } public override NpcGuild NpcGuild { get { return NpcGuild.MagesGuild; } } public override VendorShoeType ShoeType { get { return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; } } public override void InitOutfit() { base.InitOutfit(); AddItem(new Server.Items.Robe(Utility.RandomBlueHue())); AddItem(new Server.Items.GnarledStaff()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }