using System; using System.Collections.Generic; namespace Server.Mobiles { public class Cobbler : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Cobbler() : base("the cobbler") { this.SetSkill(SkillName.Tailoring, 60.0, 83.0); } public Cobbler(Serial serial) : base(serial) { } public override VendorShoeType ShoeType { get { return Utility.RandomBool() ? VendorShoeType.Sandals : VendorShoeType.Shoes; } } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { this.m_SBInfos.Add(new SBCobbler()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }