using System; using Server; using Server.Engines.Craft; namespace Server.Items { public class RunicMalletAndChisel : BaseRunicTool { public override CraftSystem CraftSystem{ get{ return DefMasonry.CraftSystem; } } public override int LabelNumber { get { int index = CraftResources.GetIndex(Resource); if (index >= 1 && index <= 8) return 1111795 + index; return 1045128; // mallet and chisel } } [Constructable] public RunicMalletAndChisel( CraftResource resource ) : base( resource, 4787 ) { Weight = 2.0; Hue = CraftResources.GetHue( resource ); } [Constructable] public RunicMalletAndChisel( CraftResource resource, int uses ) : base( resource, uses, 4787 ) { Weight = 2.0; Hue = CraftResources.GetHue( resource ); } public RunicMalletAndChisel(Serial serial) : base(serial) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }