using System; using Server.Engines.Craft; namespace Server.Items { [FlipableAttribute(0x13E4, 0x13E3)] public class RunicHammer : BaseRunicTool { [Constructable] public RunicHammer(CraftResource resource) : base(resource, 0x13E3) { this.Weight = 8.0; this.Layer = Layer.OneHanded; this.Hue = CraftResources.GetHue(resource); } [Constructable] public RunicHammer(CraftResource resource, int uses) : base(resource, uses, 0x13E3) { this.Weight = 8.0; this.Layer = Layer.OneHanded; this.Hue = CraftResources.GetHue(resource); } public RunicHammer(Serial serial) : base(serial) { } public override CraftSystem CraftSystem { get { return DefBlacksmithy.CraftSystem; } } public override int LabelNumber { get { int index = CraftResources.GetIndex(this.Resource); if (index >= 1 && index <= 8) return 1049019 + index; return 1045128; // runic smithy hammer } } public override void AddNameProperties(ObjectPropertyList list) { base.AddNameProperties(list); int index = CraftResources.GetIndex(this.Resource); if (index >= 1 && index <= 8) return; if (!CraftResources.IsStandard(this.Resource)) { int num = CraftResources.GetLocalizationNumber(this.Resource); if (num > 0) list.Add(num); else list.Add(CraftResources.GetName(this.Resource)); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }