using System; namespace Server.Items { public class GamanHorns : Item { [Constructable] public GamanHorns() : this(1) { } [Constructable] public GamanHorns(int amount) : base(0x1084) { LootType = LootType.Blessed; Stackable = true; Amount = amount; Weight = 1; Hue = 0x395; } public GamanHorns(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074557; } }// Gaman Horns public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }