using System; namespace Server.Items { [FlipableAttribute(0x2D2B, 0x2D1F)] public class MagicalShortbow : BaseRanged { [Constructable] public MagicalShortbow() : base(0x2D2B) { this.Weight = 6.0; } public MagicalShortbow(Serial serial) : base(serial) { } public override int EffectID { get { return 0xF42; } } public override Type AmmoType { get { return typeof(Arrow); } } public override Item Ammo { get { return new Arrow(); } } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.LightningArrow; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.PsychicAttack; } } public override int AosStrengthReq { get { return 45; } } public override int AosMinDamage { get { return 12; } } public override int AosMaxDamage { get { return 16; } } public override int AosSpeed { get { return 38; } } public override float MlSpeed { get { return 3.00f; } } public override int OldStrengthReq { get { return 45; } } public override int OldMinDamage { get { return 9; } } public override int OldMaxDamage { get { return 13; } } public override int OldSpeed { get { return 38; } } public override int DefMaxRange { get { return 10; } } public override int InitMinHits { get { return 41; } } public override int InitMaxHits { get { return 90; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }